Thursday, January 27, 2011

[Replay] Invoker final tips

So I've been playing Invoker much lately to learn how to play him. Here is an -ap game from PDIH where I play him. I used the tips you guys gave me (use Icewall more and so on) and I pretty much did my best except for when I was afk this one time I think. Did I still make obvious mistakes? Training him for cw btw so I wont have to look around for sunstrike every third second like this game.

Map: DotA v6.71b.w3x   War 3 version: 1.24   Game mode: ap   Game Length: 41:8   Creator: Jackfrog

 Download File replay_invoker_Levyblog.zip (1.47 MB)

[Guide] Lycanthrope





Strength: 22+2.75
Agility: 16+1.9
Intelligence: 15+1.55


Summon Wolves

Banehallow summons two wolves to fight his enemies. This is your main skill in early and mid game. The wolves start off quite weak but become quite strong, at level 4, the two wolves combined are stronger than a hero. They help you jungle and roshan early, and lategame they are still useful for farming and scouting.


Howl

An eerie loud howl grants an inner strength to all player controlled units. This is an additional DPS skill, not only for yourself and your summons, but also your allies and their summons. We will be maxing this out last since it isn't as useful as his other skills.


Feral impulse

This increases the attack speed and damage of Lycan and his units. It is a powerful steroid skill. We will be maxing this out second ( over howl ), because it is a passive and requires no mana early on.


Shapeshift

Lycanthrope's signature ultimate. This transforms him into a big badass wolf with extra hp, attack speed, critical strike and gives max speed to all your units ( also you cannot be slowed ). At level 3 of ultimate it lasts for 16 sec with 40 sec cd so you can use it quite often.

Core item build



Lycan's power comes from his high DPS in midgame. Therefore the above items are recommended as core, as they are cheap and easy to build, and complement the Lycanthrope's skills very well.

Vladimir's aura builds up from the early Ring of basilius, it gives lifesteal and extra damage to you and your wolves ( add 16% dmg to the 25% from feral impulse and it is 41% dmg aura ), mana regeneration to spam your spells and extra armour to you and your team. Very useful for neutralling and Roshaning, Lycan is a natural vlads carrier. This should be your first item.

Power treads are your boots of choice. The extra 10 str and attackspeed are very useful and the parts are cheap. I used to go phase boots earlier, but the current version of phase boots are not very good at all.

Cranium basher is required to solve your main problem, your lack of disable, even though the bash is somewhat unreliable it can be very effective. It has a STR component, adds quite a lot of damage and goes very well with his high attack speed. Basher has a cooldown, so you can't perma-bash. The basher also prevents people from TP'ing out on you.

Black king bar makes you immune to disables and spells, as well as giving a lot of useful stats ( str and dmg ). This will be required in most cases.

After playing a lot of games, I have come to the conclusion that Magic stick is a core item on Lycan. Why? For one reason only. Shapeshift cost 100 mana. Sometimes you will be in a fucked up position that you don't have mana for your ultimate for one reason or another. Magic stick saves you from looking like a giant moron in these clutch situations. No need to upgrade to wand, just leave it at stick.

For version 6.68+, Orb of venom is really good on him. Don't bother to upgrade to skadi though, it isn't worth it. Get it some time after vlad and treads and sell it when you need a bigger item or another orb ( deso/mjollnir ) later in the game.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Alternate item build



Sange and Sange'n'Yasha are alternate means of getting a disable if you don't want basher, and the stats from Sange are very good for Lycan. The maim orb doesn't have a cooldown thus you can perma-maim unlike basher, the downside being that slow is much less useful than a stun. You can skip Yasha if you want and keep it at just Sange, Lycan doesn't benefit much from the Yasha, already having max ms and high attk speed.

Armlet gives you a lot of extra damage and hp, the con being the life degeneration, though lifesteal makes up for it when you are in battle. In my opinion armlet isn't a good item for Lycan since a lot of the times you will be going on prolonged chases and the degen hurts quite a bit, besides if you go for an early armlet you are not getting Basher/Sange/BKB, meaning you are giving up your disable or will be disabled. Getting armlet after core is quite stupid because by then it is already lategame and you might aswell get a costly luxury item.

Phase boots is only gotten if you're having troubles constantly getting blocked by creeps ( since Lycan has lower collision size in ulti, this is not likely to happen ). Otherwise treads are almost always better. Boots of Travel will be needed in lategame for pushing.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Late game luxury items



Desolator adds a huge bunch of damage via the corruption orb ( don't get this if you already have Sange ). MKB is another high damage item that gives ministuns as well as True strike, which can counter evasion users. Battle fury gives cleave, which is pretty good lategame and may be necessary against illusion heroes, though the regen is kinda wasted. Assault Curiass gives you a bunch of armour, -armour aura, and extra attack speed which is very useful due to Lycan low BAT in wolf form and especially if you get MKB or basher because it make them proc more. ( thanks bekyuubi ). Mjollnir gives high attack speed, chain lightnings and a lightning shield that could be useful in some situations.

Typically your best extension would be either deso or MKB. Heart, satanic and curiass promote more of a tanking role which isn't exactly a great idea on him, however they are decent in case you are over-fed.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
EXTRA/SITUATIONAL ITEMS



I don't think these items work very well on Lycan but you can get them if you want..



I used to like these items but now I think that they're not that useful. Lycan is not a tank and don't make him one. Concentrate on dealing damage.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Funny ( zoo ) build



This item build focuses on the fact that ALL units owned by Lycan will get the benefits of howl, feral impulse and the max ms from his ulti. It is a funny build but it can work in a sort of pushing strategy.

ICCup Ladder Championship



Final Battle of the 5th season for $1000

Thanks to you support and efforts of the ICCup staff a considerable fund of 1000 was established. Its destiny is to be divided amongst top3 teams of the 5th season final tournament. The rest of participants will not suffer from the lack of goodies: they gonna get caps, icons, free leavecount resets as well as other minor gifts but pleasant nevertheless.

So ICCup lets you fight your strongest rivals for the real bucks. At the end of the season the best players of the 5x5 ladder will be announced and offered an opportunity to lead their teams to gold, fame, and fun


General info about tournament

The list of the participants will be filled with names of the top16 of the 5th Ladder Season.
The event takes place at the end of the February. Prize pool is $1000.

Prizes
 
1-st place: $500
 
2-nd place: $300
 
3-d place: $200
 


Wc3 version: Warcraft 3: The Frozen Throne 1.24ะต
DoTA version: The latest available at the day of event.
Number of teams: 16
Type: Single elimination
Ingame mode: -cm
Date and time of the tourney: The end of the season — 28 february 2011 (Exact date and time will be announced soon)

*The registration order and complete list of rules will be updated closer to the end of the season. Hence, you still have enough time to conquer your rightful place at the top of Ladder Olymp and may the fortune smile upon you.


Added:
1. Top 16 players will be allowed to call their own teams from registered iCCup users to participate.
2. If two top players are from the same team, then players next in top line (17+) may accept above mentioned role  untill 16 teams are assembled.

More detail here: http://www.iccup.com/all/content/news/iccup_ladder_tourney_1000$.html

Tuesday, January 25, 2011

DotA IMBA v3.73.4b.w3x

by IceFrog (AI by BuffMePlz)

DotA IMBA Mode
Based On DotA 6.66b AI New (by r3)
Customized by IceFrog (edit by BuffMePlz)

Note: You must install the latest Warcraft 3 patch (version 1.24b or newer) to play this map.

Download: (6.76MB)
http://www.fileserve.com/file/qxpyuq7
http://www.mediafire.com/?zy7764ja7kdp9i7

[Replay dota] Skynet vs FF

3571-07
FF
 
SkyNet banned:
  • Lone Druid
  • Morphling
  • Doom Bringer
  • Invoker
FF banned:
  • Oblivion
  • Lich
  • Vengeful Spirit
  • Earthshaker

Skynet Friends Forever
Skynet.Muadong
Skynet.Nolov3
Skynet.Lonely
Skynet.Maxlove
Skynet.TieuQui
Junie|R
XD_Itachi
Zero.G
Katsu.mst
Orochimaru.mst
D|Light

MapDotA v6.70c
Game version1.24

Download: http://www.fileserve.com/file/rQFWTsp/Skynet_vs_FF.zip
(1.71 MB)

Garena Universal Maphack v10.0

Garena MaphackGarenaHack-er has released a Garena Universal Maphack v10 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports the latest Warcraft v1.24e Patch and previous versions. It is currently undetectable in Garena. Check the Download Link & Guide of using GUMH.



Download Link:

Garena Universal Maphack v10.0.rar (works as of 1st December 2010)

New Version: Added support for 1.20e, 1.21, 1.23, 1.24b, 1.24c, 1.24d, Fixed some bugs (warcraft III error fixes), Added fog of war removal now.

* Uncheck some GUMH features and run if Warcraft 3 Fatal error appears.

Guide:
• Download Garena Universal Maphack from the link above.
Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!
Garena Universal Maphack

Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• If you have any problems or found any bugs please report on this thread on DotA-Utilities Forums.
• Use this on your own risk, DotA-Utilities will not be responsible if anything happens to your Garena Account
• This GUMH will support Warcraft 1.24b, 1.24c, 1.24d, 1.24e and other previous versions.

Monday, January 24, 2011

M4ST3R Garena Hack



Features list:


I. Garena Hack Features

1. Auto-joiner feature [ Disable this if you have x64 system ]

2. Removes 'Room is Full' error message

3. Allows flood in room chat.

4. Exact Ping View

5. Removes MH/CK detection

6. Removes Warcraft protection, so your MH/CK will work properly.

7. Leave room while playing

8. EXP Hack [ Basic Member: (150xp / 15min) | Gold member: ( 300xp / 15min) With 3 clients.]

9. Styles: styles are not really hacks. It just client sided !
  • Super Admin Style
  • League Admin Style
  • Premium Style
  • Platinum Style
GarenaMaster Download:

http://www.megaupload.com/?d=V83B6YCV

Or
http://www.mediafire.com/?1x1jzngy2wws1ly

DotA Imba 3.73.3 EV.w3x

Dota Allstars 6.71b

* Fixed a bug with Zeus's Aghanim upgrade
* Fixed a bug with Flesh Heap


Changelog 6.71



Abaddon
- Increased Aphotic Shield cast range by 50

Admiral
- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted
The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell


Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental
- Fiend's Grip Scepter duration from 5 to 6 seconds

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.


Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback
- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight
- Phantasm duration increased from 20 to 24

Chen
- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper
- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Earthshaker
- Enchant Totem no longer dispels if you animation cancel

Faceless Void
- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

Furion
- Sprout can now target the ground again
Fixed a previous issue where it became harder to target a unit reliably

Sprout: A21E


Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

Invoker
- Cold Snap no longer triggers on self damage

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
Stun duration: 1.25/1.5/1.75/2.0 seconds

- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

Leshrac
- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
Pulse Nova: A21F
Aghanim: A21G
Deactivate: A21H



Lina Inverse
- Attack range increased from 600 to 625

Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

Magnataur
- Skewer cooldown reduced from 45 to 35

Meepo
- He can now use cyclone on his other clones

Morphling
- Adaptive Strike damage rescaled
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility


Nerubian Assassin
- Urna Swarm rebalanced
- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Manacost rescaled from 10 to 40/30/20/10


Obsidian Destroyer
- Arcane Orb cooldown removed

Ogre Magi
- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7


Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism
Blur:
======
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.


Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
This is the duration that the slow lasts on you after you are no longer hit by the Sunray.


Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130

Pugna
- Strength gain reduced from 1.45 to 1.2

Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Rhasta
- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Slark
- Pounce cooldown reduced from 16 to 12

Spirit Breaker
- Strength gain increased from 2.5 to 2.8

Tauren Chieftain
- Movement speed increased by 5

Thrall
- Static Storm cooldown increased from 75 to 85

Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%

Tiny
- Grow bonus damage increased from 40/80/120 to 50/100/150

Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

Undying
- Flesh Golem's Plague slow increased from 7% to 9%

Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600





Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes

Phase Boots
- Active boost increased from 15 to 16%

Smoke of Deceit
- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200





* Allies are now notified when you purchase a Smoke of Deceit
* Swapped the attack projectile of Thrall and Chen (280542)
* Added a new visual effect for Omniknight's aura (393596)
* Enigma model now shows team colors (395228)
* Reduced Phoenix model size a little bit
* Added a test mode command to respawn roshan (-roshan)
* Added an ally only visual effect where Ghost Ship will land
* Improved Dark Ritual mana text display so it is easier to read
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
* Illusory Orb flashes right before it is about to expire
* Added -disablehelp support for Disruption
* Some map size reductions (Unexpect3D)
* Medallion visual effect is played on the caster now as well
* Added a status buff icon for Shallow Grave (251251)





* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
* Fixed various inconsistencies with Eredar's spell behaviors and Disruption
* Fixed Spawn Spiderlings failing to affect Ethereal units
* Fixed Bloodseeker model size issues with BKB
* Fixed Switch bugs with Strygwyr's Thirst
* Fixed various tooltips
* Fixed a bug with Illusions working against Supernova
* Fixed Empower status buff icon
* Fixed some rare bugs on Spirit Bear death
* Fixed Io and Harbinger icons moving in tavern
* Fixed Power Treads triggering Last Word
* Fixed enemies being able to see Ice Blast on the minimap when near towers
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
* Fixed Plague Wards instantly killing Homing Missile
* Fixed gem overhead visual with shared gem
* Fixed hero vision bugs after quick buybacks
* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
* Fixed Requiem of Souls not adding charges to Necromastry
* Fixed Serpent Wards instantly killing The Swarm units
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed Medallion triggering and ignoring Linken Sphere
* Fixed some small bugs with Power Cogs that can cause them to die prematurely
* Fixed minor inaccuracies when casting Ghost Ship near map edges
* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed Orchid triggering and ignoring Linken Sphere
* Fixed Scepter Infernals not being affected by Blackhole
* Fixed Visage's Familiars not being affected by Blackhole
* Fixed enemy Gem and Circle of Power interaction
* Fixed potential buggy interaction of some aoe spells with Kraken Shell
* Fixed interaction between Shrapnel and Power Cogs
* Fixed an exploit with Circle of Power
* Fixed some buffs not being properly removed by Dark Pact
* Fixed an old fatal error exploit possible while using couriers
* Fixed an issue with Gem on couriers
* Fixed a bug with HCL bot game modes
* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
* Fixed some visual effects not always being displayed properly for observers
* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
* Fixed a bug with Spirit Bear and Bashers
* Fixed an abuse possible with couriers and hand of midas
* Fixed some cases where the flying courier is still able to go into the enemy fountain area
* Fixed a bug that caused Viper Strike to no longer be deniable
* Fixed rune messages not always appearing to both observers
* Fixed HP bar appearing on Spin Web


Changelog 6.70c
* Fix a couple of important bugs

Download: http://www.getdota.com/map_archive/map/422/lang/en